buy orders — The local buy orders shown as | under Demand. They push the spot price up. The Demand number is leftover demand, not the price.
houses — The number of settlements at a market. At least one food staple and one extra staple being cheap vs. base makes new houses appear; the same pair being expensive makes houses leave. Each house also boosts buildable consumer demand (+N% per house). Houses can't be built by players. The meter is on the market sheet.
leaderboard — A Profile section that ranks accounts by wins, then by PZR.
owner fee — The cut the market owner takes on each sale (not when they sell at their own market). Multiplied by N when the owner's guild hall is inside the market zone.
pause — A single pause at the start of the match (3 min) while the world is frozen. Build and assign routes right away; traders start walking when play resumes.
prep — The lobby before the match. There's no countdown. Ready appears when all slots are full, and the match starts when every human has tapped it.
PZR — A meta currency on your account, separate from in-match gold. On a standard-length match, 1st place earns 50 if a human rival built a market, or 10 against bots (1st place only). Other lengths pay in proportion, rounded down. Against humans, 2nd / 3rd / 4th place get 30% / 15% / 5%. Training pays nothing. Profile also has a once-per-UTC-day Today bonus and a PvP streak.
referral — An invite for a new signup. The first referrer is permanent and gets 10% of that player's match PZR (not Today or streak). On a standard-length match, that's 5 from 50, or 1 from 15 or 10. Other lengths scale the match payout first.
route — A named list of stops that you assign to a merchant. At each stop, the merchant must leave with the listed cargo and will try to sell any extra. Assigning a route sends them to Stop #1 and restarts the route.
spot price — The single market price of a good — buying and selling use the same number.
staples — The basic goods the house meter tracks (the chips under 🏠). Houses appear or leave when one food staple and one extra staple are cheap or expensive — not every chip.
streak — Finish one match against players (with a market) per UTC day. Bonus is 12 × days PZR, capped at day 14 (+168). One skip every 30 days covers a missed day. Bots-only does not count.
wealth — Gold + cargo at the nearest spot price + workshop stash and listings at spot price + half the build cost of your markets, workshops and producers.