Pazaru Help

Routes

Open 🔁 Routes to see a list of saved routes (summary row: markets, merchant count, cargo chain). Tap New to create one (needs at least 2 🏪 markets on the map — otherwise Build opens). Tap a row to edit. + merchant on a row hires onto that route (confirm). Delete (with confirmation) is in the editor only, for saved routes.

  1. Build a named route: pick the transport (🛒 cart / 🐴 caravan / ⛵ junk), the stops (🏪 markets) and the leave-with cargo.
  2. Save it. Routes aren't tied to a single merchant, and they follow your account to a new device. If you save changes to a route that's already in use, the merchants on it are reassigned to the new stops (you'll see a notification). If they're carrying cargo or no longer fit the route, they're taken off it and go IDLE (cargo kept).
  3. Assign it to a merchant whose transport matches the route and who can hold the cargo volume.

Assigning always restarts the route from the first stop: it cancels any travel and listings, and the merchant walks to Stop #1 (from the guild hall or their current location). There's no teleporting. You can assign during the opening pause; walking starts when play resumes.

Routes are private to their owner — other players can't see your stops or leave-with cargo.

You can also dump cargo when you assign, which destroys the cargo and listings. Otherwise the goods go back onto the cart (trimmed to its capacity).

At each stop, the merchant must leave with the listed cargo (buying whatever is missing) and will try to sell any extra. If Leave with is empty, they sell everything at that stop.

Cargo chips are capped at the route transport's capacity (🛒 3 / 🐴 6 / ⛵ 12). If the selected merchant has a smaller capacity or the wrong transport, Assign stays disabled.

⛵ Junk routes only work between markets that have a ⚓ port.

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